One thing that I have often pondered is this: Why is it that so many games - we should say Video Games here - are absurd at the endgame?
Let me clarify. I mean, why does a carefully crafted virtual universe begin to lose its quality of believability as it draws to its conclusion? Why do some games insist that a rat can destroy a man in full armor with perhaps its tail - to name simply one type of the problem?
Another is the paradox of powers, (anyone who has watched a significant amount of Dragonball Z can attest to how bizarre this can become) which is to say, with this or that absurd power, can't you sort of end things completely? Now, certainly they can't - we can imagine a constraint - as perhaps the creator did - but we are rarely convinced of it.
I think the problem is telelogical (which I suppose is redundant in a way.) By this I mean, there is not a proper concept for the end of things. What is the end of man? The end of an epic? What is the point of a story? In some cases, sadly, I think the point has a level of narcissism; the point is to create a world of challenge and power around the player, regardless of absurdities and impossibilities generated by this.
But games with a constraint on this - i.e. massively multiplayer games - are positively no better and not an example to emulate, since they are literally endless. They don't really deal with telelogy directly, except in a material sense of having attained all that is attainable within a context. But in reality, as in stories, we move on.
Some games flaunt this. Take Earthbound, which does not attempt a realistic account of the strengths or powers of anything really - and the way the final enemy is dispatched is entirely consistent with this approach. (Search 'defeating Giygas in Earthbound'. It is both amusing and profound.)
Of attachments. Trying to make it easier for me to do my photos.
Below the fold, is an image I crafted with inkscape as fanart of a sort, for a particular video game I used to play a lot.